A pair of new demos running GeForce RTX technologies on the Arm platform recently unveiled by NVIDIA show how advanced graphics can be extended to a broader, more power-efficient set of devices.
The two demos, shown at the recent Game Developers Conference, included Wolfenstein: Youngblood from Bethesda Softworks and MachineGames, as well as The Bistro from the Open Research Content Archive running in real time on a MediaTek Arm platform with ray-traced graphics.
RTX has redefined the industry. The performance and energy efficiency of ARM CPUs with NVIDIA technologies can open an entirely new class of PCs.
“RTX is the most groundbreaking technology to come to PC gaming in the last two decades,” said PC Tseng, GM of MediaTek’s Intelligent Multimedia Business Unit.“
MediaTek and NVIDIA are laying the foundation for a new category of Arm-based high-performance PCs.
RTX on Arm in action
Showing the potential for NVIDIA RTX on Arm, developer Machine Games packed the Wolfenstein: Youngblood demo with beautiful, ray-traced reflections, all accelerated by NVIDIA DLSS, which uses GPU-accelerated deep-learning algorithms to boost frame rates.
NVIDIA also showed how RTX can enhance the The Bistro demo, which portrays a detailed, ray-traced urban scene in France, while running on an Arm-based system.
Both were demonstrated on an NVIDIA GeForce RTX 3060 GPU paired with a MediaTek Kompanio 1200 Arm processor. Wolfenstein: Youngblood uses the idTech game engine made by id Software, while The Bistro uses NVIDIA’s sample framework.
The demos are made possible by NVIDIA extending support for its software development kits for implementing five key NVIDIA RTX technologies to Arm and Linux.
- Deep Learning Super Sampling (DLSS), which uses AI to boost frame rates and generate beautiful, sharp images for games
- RTX Direct Illumination (RTXDI), which lets developers add dynamic lighting to their gaming environments
- RTX Global Illumination (RTXGI), which helps recreate the way light bounces around in real-world environments
- NVIDIA Real-Time Denoisers (NRD) a denoising library that’s designed to work with low ray per pixel signals
- RTX Memory Utility (RTXMU), which optimizes the way applications use graphics memory
GeForce RTX technologies — including GPU-accelerated ray tracing, NVIDIA DLSS, and other AI-powered innovations — have made a significant impact on real-time graphics since their introduction in 2018.
The world’s leading publishers have used NVIDIA RTX technologies to set apart their top franchises. RTX technologies are now available in an all-star list of gaming franchises, including Battlefield, Call of Duty, Cyberpunk, DEATH STRANDING, Doom, Final Fantasy, Fortnite, LEGO, Minecraft, Quake, Rainbow Six, Red Dead Redemption, Rust, Tomb Raider, Watch Dogs, and Wolfenstein.
Filed Under: AI, ARM, News, Wireless