The general manager and Vice President of VR, Gaming & ESports at the Intel Corporation, John Bonini, further adds that, “ virtual reality will bring about cutting edge computing experiences and accelerate new possibilities for how people will explore and interact with the world around them. As the technology evolves, immersive museum experiences will become the norm. Bridging physical and digital world to study American art and classrooms around the globe is just first step in exploring what is possible when the when we combine the Smithsonian American Art Museum’s passion for education with Intel’s innovation.”
Fig.1 : Renwick Gallery At The Smithsonian American Art Museum
Almost 30 million visitors visit the Smithsonian museums on an annual basis which means millions of others won’t be able to visit this place and person. Virtual reality can create several new channels for these people to get access to the Smithsonian collections, educational resources, and research irrespective of their location and other constraints that keep them away from this place. The Smithsonian American Art Museum will be able to share it exhibitions without lovers across the world thanks to the advancements made in digital technology.
The Intel and Smithsonian’s Association is committed to educate and disperse knowledge through latest innovations. All of these latest discoveries equipment are empowered by the 8th generation Intel Core™ processes that offer a valid means for digital division of history in a more efficient and less damaging ways.The Intel and the Smithsonian American Art Museum partnership will start this digital transformation with the Renwick Gallery’s latest exhibition, “No Spectators: The Art Of Burning Man” will showcase infusion of virtual reality into Intel Technology and how it is changing the museum experience.
Fig.2 : MIchael Garlington And Natalia Bertotti, Paper Arch, 2018
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The final goal of the Intel and the Smithsonian American Art Museum partnership is disseminate this technology across all smithsonian institutions and digitise more than 157 million entities of this institution.
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