Ultrahaptics recently recently introduced a complete new virtual reality demo that showcases the mid-air touchless haptic technology. An unmatched and one of its kind, the technology makes use of HTC VIVE headset and permits the user to sense the virtual blocks that can be thrown, grabbed, nudged, and tapped, and so on. However, in order to operate this you will have to adorn special accessories like controllers or gloves. The British firm, Ultrahaptics, makes use of ultrasound to bring-in that unique touch sensation that allows the users to sense tactile feel of things in mid-air completing the missing sense from the present day VR solutions. The inclusion of tactile sense gives-in a third dimension to the virtual set ups. This takes the user experience to a completely new level. This also includes a small cluster of ultrasound speakers which allows the technology to create a feeling of dials, switches, and objects that float in mid-air. This also helps the users in tracking the objects with their fingertips in mid of air. The ultrasound can even be focused over multiple fingertips simultaneously giving sensation of different textures to skin.
The CEO of Ultrahaptics, Steve Cliffe, says, “We are incredibly excited to launch this new demo at VRX and to be able to show the world that touch is the missing piece in VR. When you combine the Ultrahaptics technology with good VR graphical effects, VR and AR developers can create a highly compelling sensation of touchless control or holding a virtual object. The future is limitless! Imagine feeling your way through a zombie-filled labyrinth or around the SpaceX Mars Station, or simply just being able to touch the objects in game-play – like pressing a button or pulling a lever, or making a catch in a ball game. This is the stuff of the future, and yet here it is!”
The co-founder and CTO of this firm, Tom Carter, says, “It’s not just about being able to feel the ‘hard’ stuff. Our technology also has the ability to generate ‘soft’ tactile sensations like air movement or environmental effects, which can be paramount to giving users a fully immersive experience. This is our first step into haptics for VR, and we are really looking forward to pushing the boundaries even further in the future.”
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